(no subject)
Jul. 31st, 2012 10:50 pmI learn a lot from larp.
I have tried to be all things to all people - including myself. I take on too many commitments, external or internal, then either stress myself or do a job that is not what I'd hoped. Or both. Often both. That level of stress isn't just unpleasant, it's a wearing down of the self's resources.
To get some persepctive on what was going on in my life, I thought of making a character who overcommitted herself and had to choose between wearing herself down, dropping the ball on commitments or both.
But in many games, this is impossible
You see, many larps have a "downtime" system. You write in with your character's actions between sessions; the narrators write back. Due to administrative workload limitations, and/or the push for strategy, this is often limited to three tasks or "actions."Players know exactly how much their characters can reasonably try to accomplish. There is no more.
Lucky them.Consider downtime systems - and their applications for real life.
How many actions do you have? How many hours in a week, sister? How many weeks in your life?