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Mar. 26th, 2006 04:57 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I want to run a story-game of some kind. Larp especially appeals to me, but I want to make something to suit the materials and people at hand. Several settings come to mind:
1 - modern day superanatural... with the main characters being humans!
2 - cyberpunk
3 - frontier sci-fi a la Earth 2 or Firefly
4 - post-apocalyptic like Harsh Realm, Zombie movies, etc...
1. I know, I know, I'm so innovative. I can see this being done as a social club and support group kind of thing for people in various conspiracies, or maybe if the attendants are there for another reason, like they're antique dealers or carpenters, and then all the superantual stuff starts happening
2. I feel really scavengery, subcultury and fascist, and this appeals to all three. I see NPC actors in black coats and shiny boots standing down the street from the main event, asking players for their identification and reminding them about cufew.
3. I see a new Botany Bay or Mayflower, a colony in another place formed of people who were asked to leave... now. Maybe on a a Terraformed world somewhere. Or an abandoned section of the Earth. A thawed Antarctica? People who have been in jail or in hibernation for awhile
4. Also good. Easy to get props. Also: zombies! Grrar, Aak. Hruh. Groan. Mmmrmrr... Anyway, this yields a lot af option and has a nice situational metaplot ender character control.
Do these appeal to anyone out there?
#2 and #3 require the most pre-briefing, the most "here's how the world works." They are also the clanest breaks from tradition.
#3 and #4 need between-session justification, since the chraracters are around each other at all times, they should know each other inside and out.
1 - modern day superanatural... with the main characters being humans!
2 - cyberpunk
3 - frontier sci-fi a la Earth 2 or Firefly
4 - post-apocalyptic like Harsh Realm, Zombie movies, etc...
1. I know, I know, I'm so innovative. I can see this being done as a social club and support group kind of thing for people in various conspiracies, or maybe if the attendants are there for another reason, like they're antique dealers or carpenters, and then all the superantual stuff starts happening
2. I feel really scavengery, subcultury and fascist, and this appeals to all three. I see NPC actors in black coats and shiny boots standing down the street from the main event, asking players for their identification and reminding them about cufew.
3. I see a new Botany Bay or Mayflower, a colony in another place formed of people who were asked to leave... now. Maybe on a a Terraformed world somewhere. Or an abandoned section of the Earth. A thawed Antarctica? People who have been in jail or in hibernation for awhile
4. Also good. Easy to get props. Also: zombies! Grrar, Aak. Hruh. Groan. Mmmrmrr... Anyway, this yields a lot af option and has a nice situational metaplot ender character control.
Do these appeal to anyone out there?
#2 and #3 require the most pre-briefing, the most "here's how the world works." They are also the clanest breaks from tradition.
#3 and #4 need between-session justification, since the chraracters are around each other at all times, they should know each other inside and out.